Listed by order of appearance. The names are primarily from the US version of the game, followed by their Japanese and European names. Names in quotation marks are unofficial names or translations for enemies who don't have official American names.
Corporals of Punishment
The Corporals are the common fodder enemies in the first two stages. There are two types of Corporals in the game: Blue Corporals will simply try to attack the player at close range, while the Red Corporals will shoot their guns as well. There are more Red Corporals than Blue Corporals on the harder difficulties.
Sniper
A Red Corporal who sits in a crouching position in order to attack the player with his rifle. They also appear in Stage 3.
"Grenade Thrower"
Official name unavailable. A Blue Corporal who remain in a crouching position while throwing explosives at the player.
Man-Faced Mutts
A canine-like creature with a human face who will attack the player when his back is turn. On the Easy setting, they will leave the player alone.
"Middle Fort"
A mid-sized version of the Defense Wall from the original Contra. It is protected by a single sniper on top and two cannons on the middle. Shoot the core at the bottom to destroy it.
"Magnus Mk. II"
A tank manned by an alien soldier that throws numerous grenades in an arc pattern.
Beast Kimkoh
In the Japanese and European versions, Kimkoh is the name given to the Golden Beast in Area 6 (the final boss from the NES version of Super C).
A giant tortoise-like creature with a beehive over its back. Its weak spot is its exposed heart below on its chest. The beehive will spawn bees that will come after you, while the heart will defend itself by shooting bullets. Sometimes the beast will extend his face to bite you and occasionally it will attack with a fire breath attack that will lasts for a few seconds. On the Hard setting, the beehive is indestructible, so concentrate only on the Heart.
Chrome Dome
In the American version's manual, the graphic shown for Chrome Dome is that of the Wall Walker from Stage 3
The Chrome Domes are Red Corporals stationed inside manhole-sized domes. They can defend themselves from the player's firepower by closing their domes. Destroying one of them will leave behind a power-up. The objective of Stage 2 is destroy all five Chrome Domes.
Twylobites
Green centipede-like robots that has infested the collapsed highway in Stage 2 capable of shooting bullets. A red colored appears in Stage 5 that will split into four smaller Twylobites after being destroyed once.
Metallican
A huge spider-like machine with six round shaped gun cannons, a laser gun for a tail, and huge red core on its. In order to damage the core, the player must first destroy the six gun cannons and the laser gun.
"Rotating Duckers"
A rotating cannon. The Duckers were originally enemies from the Gradius series.
Gigafly
A giant alien fly. Unlike other enemies, a Gigafly won't kill you by touching you, but it will if it grab you and flying off to the top of the screen. As soon as a Gigafly grabs you, shoot it before it gets the chance to kill you.
Tri-Transforming Wall-Walker
In the American version's manual, the Wall Walker is listed twice in the manual, the first time under the name of Chrome Dome
A mechanical enemy with three different forms, as it name suggests. In its first form, it appears as a hovering orb with a rotating plank that your character can latch onto and will try to kill you with a drill over its core. In its second form, it will try corner your character by climbing a wall with him while shooting missiles. In its third and final form, it will release a spiked floor and ceiling from the wall while trying to crush you with its drill.
The Flying Squito Nest
A hovercraft carrying with it a seemingly limitless number of alien birdmen (or Megasquitos). When its not dropping Megasquitos, it will defend itself with grenades.
Mutant Megasquito
A sub-specie of aliens with wings. They were originally from Super C, where they appeared in Area 4.
"Rotating Gun"
An unmanned cannon found inside the walls of the factory base.
BOB-1 and BOB-2
Two robotic sub-bosses resembling skeletons. The blue one focuses his attack on the ground, while the red will jump around and occasionally cling to the ceiling to fire a three-way shot.
Robo-Corpse
A giant blue skeleton-like robot resembling a Terminator robot. Its attacks includes a fire breath, time bombs, and guided laser beams.
Psycho Cycler
"High Speed Tank Booby"
"Sensor Arm"
"Fierce Cannon"
"Walking Bipedal Cannon"
Slash
Battleship
"Alien Scorpions and Alien Scorpion Generators"
Scorpabellum
"Humanoid Aliens"
"Alien Mouth and Mouth spawns"
"Facehuggers and Facehugger Breeders"
Para-Slug
"Giant Alien Heart"
"Golden Beast"
Vicious Slave Hawk
His American name is a mistranslation of "Slave Beast Taka", which is the name of the giant turtle boss from Area 1.
Jagger Froid
"Alien Brain"
"Armored Alien Brain"